The project aims to develop a C-Game: CAREER GUIDANCE GAME IN A CITY FULL OF OCCUPATIONS for pupils aged 12-14 the aim of which is to introduce occupations to the pupils that might be of interest to them, broaden their labour market horizons, and encourage them to start their career orientation at an early age in order to be able to choose the relevant educational path. The C-Game is not designed to replace career guidance, but it helps pupils to become aware of their professional orientation through play to influence their future career choices.
The game will be placed in a virtual city where pupils will perform tasks according to one of the 6 scenarios they can choose. Occupations will be housed in appropriate looking buildings. For example in an automobile factory will be a director, clerk, accountant, constructor, technologist, worker, cleaner, warehouse worker, etc. The C-Game will contain a database of 600 occupations which as well as their descriptions will reflect tendencies of Industry 4.0.
During gaming the pupil will undertake ”hidden” interest self-assessment based on collecting a set of objects that represent working tools, gadgets, working environment, set of verbs / working activities, etc. System will remember pupils´ activities and after sufficient information will offer him/her occupations corresponding until then detected pupils´ profile. Because in age 12-14 most of the children are far away from seriously thinking about their future job all activities will be in a playful form.
Planned is to prepare for pupils at least min. 6 scenarios so that they can “play” alone. In some of the game stages they will be given task to consult selected issues with a parent, teacher, career advisor, but also a friend or classmate. There will be another 3 scenarios for C-Game facilitators (career educators, career guidance counsellors, youth workers, parents, etc.) which will guide the adults to stimulate pupils to fulfil some tasks when playing C-Game in group.