If you decide to help us with the C-Game pilot verification, please follow the recommended step-by-step pilot verification procedure.

1) Preparation of the facilitator before the piloting
  • a) Facilitator opens the online C-Game, gets acquainted with the game, tries to build a few buildings and occupy a few professions, looks at all the bookmarks, etc.
  • b) Form No. 1: get acquainted with its content, adjusts the length of answers´ boxes or decides how else will write down the answers from the pupils, print 1x,
  • c) Form No. 2: print 2x
  • d) Form No. 3 can be filled in by pupils online or in form of paper-pencil:

In case of use online Form No. 3: Facilitator prepares for each pupil small piece of paper with name of the pupil, unique numerical code (under which the pupil will fill in online Form No. 3), and the address of the online Form No. 3,

In case of use paper-pencil Form No. 3: Facilitator prints two copies of Forms No. 3 for each pupil and provides them with a unique numerical code. It is necessary to arrange is so that each pupil will fill in two Forms No. 3 with the same unique code.

2) Facilitator activities during the lesson with pupils (ideally in the computer room)
  • a) Facilitator explains the pupils aim of the Form No. 3:

You are participating in a pilot validation of the game and its creator is interested in the extent to which the game has the potential to influence your career decisions. For this reason, the creators of the game ask you to kindly fill in the same form before and after the game. Thank you in advance for filling it out.

  • b) Facilitator asks pupils to complete the first copy of Form No. 3 before the game:

Online: Each pupil receives a piece of paper with the address of the online Form No. 3 and a unique numerical code. Pupils are instructed to check the box BEFORE THE GAME. Facilitator oversees the completion and submission of the online form.

Paper-pencil: Each pupil receives one paper copy of Form No. 3. Pupils are instructed to circle BEFORE THE GAME. Facilitator selects the completed forms and checks them.

  • c) Facilitator if possible projects the game on the screen, introduces pupils to the game, its steps and elements of the game. Explains the purpose of the game (to learn as much as possible about different professions) and the goal of pilot testing (verification of the game mechanism, intuitive control of the game, intelligibility of tasks, fun of the game, etc.). Tells the pupils how many minutes they have to play.
  • d) Facilitator asks the pupils to turn on the computers and tells them the address of the game / writes it on the board.
  • e) Facilitator walks among the benches and observes the pupils during the game, answers the questions and records them in Form No. 1. When there is not enough space for answers, he writes down the answers on a separate sheet of paper.
3) Facilitator activities before turning off pupil computers with the game
  • a) Facilitator asks the pupils for attention, lets the pupils circulate and fill in Form No. 2. Checks the form and saves it.
  • b) Askes pupils to turn off the game as well as computers.
4) Facilitator activities after turning off the pupils’ computers with the game
  • a) Facilitator leads structured group interview. The structure of interview is part of Form No. 1 under point 8.
  • b) Records the pupils’ answers in Form No. 1. When there is not enough space for answers, writes down the answers on a separate sheet of paper.
  • c) After the end of the group interview facilitator asks pupils to fill in the second Form No. 3:

Online: Pupils fill in the same unique code as for the first filling in the Form No. 3. Pupils are instructed to check the box AFTER THE GAME. The facilitator oversees the completion and submission.

Paper-pencil: Each pupil will receive a second copy of Form No. 3. Pupils are instructed to circle AFTER THE GAME. The facilitator selects the completed forms and checks them.

5) Facilitator activities after the lesson
  • a) Completes Form No. 1 in electronic form.
  • b) Completes Form No. 2 and signs it.
  • c) Checks that the filled in Form No. 3 (paper-pencil) can be paired (BEFORE THE GAME, AFTER THE GAME) and that they do not contain any data that would be able to find out which pupil filled in the questionnaires.
  • d) Sends all the forms in one of the following ways:

=> in paper form by post to the address: Mrs Zuzana Freibergová, Opletalova 25, 110 00 Praha 1, Czech Republic

=> in electronic form (ideally pdf) to e-mail: zuzana.freibergova@gmail.com